When students feel they can no longer succeed, they give up. That’s why there should always be a Mario Kart catch-up opportunity baked into your course design.
Roll-ympics is a series of dice challenges where students can try to beat the odds and press their luck. Each event is designed to mimic a particular athletic event.
Mad Tea Partyremixes the concept of multiplayerGuess Who? with the characters ofAlice in Wonderland.In this game, you take on the secret identity of one of 20 characters from the classic novel–including fan favorites like the Mad Hatter, Tweedledee, and Tweedledum, but also deep cuts like Humpty Dumpty, the Walrus, and the Mock Turtle. Your task? To keep your identity a secret while discovering the identity of your fellow players. You do this by asking “yes” or “no” questions related to a set list of characteristics: Are you an animal? A human? Are you wearing a hat? Are you drinking tea? etc. If a player’s identity is discovered, the discovering player receives a point and play continues. You draw a new identity card and continue playing.
This year I added a new game to my arsenal: Gridlingo! It’s a spin on a classic word-creation game, where students build words on a 5 x 5 grid one letter at a time. Gridlingo combines the fun of wordfinds and crossword puzzles with strategic word-building games. The longer the words students can make, the more points they receive.