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Hero Quest Classroom Game

Sale price $4.99 Regular price $7.99
This classroom game, based on concepts from the Hero's Journey by Joseph Campbell as presented in his groundbreaking book The Hero with a Thousand Faces, asks students to create their own hero quest. In groups of two, students will create an original hero quest and then play it out. Students design cards such as the Hero, the Shadow, the Ally, Talismans, and the Mentor for their hero quest. Students choose from a list of special abilities and attributes, which will help determine the specific strengths and weaknesses of the characters they create. Then one student plays as the Hero and the other as the Shadow. Using a dice and a lot of strategy, they battle against one another to determine if the Hero can complete his quest.

This 16-page PDF includes:
  • Detailed instructions for playing the game in your classroom
  • Blank templates for each card
  • Examples of completed cards

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02/16/2022
Tirzah

Fun Addition to our unit!

I introduced this game into my 7th graders' unit on the hero's journey last year, and just completed it again with this years 7th graders. The students absolutely loved decorating the cards, and when they were complete we held a class-wide tournament with them. When my current 8th graders saw that the kids were doing that project, they all told me that how much they'd loved the project, how they kept their cards from last year, and some even asked me for new ones and a new set of rules to do it all over again! Clearly it stuck with them and was a fun way to reinforce what I'd been teaching them. My only gripe about the game is that the numbers are unbalanced, so the shadow wins every time. We were able to fix this with trial and error. We figured out that allotting the hero around 37-38 points made things far more balanced. Still, this is a fantastic resource!


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