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Witch Hunt: A Salem Witch Trials Game

Regular price $4.99

Want a surefire way to interest your students in the Salem Witch Trials and The Crucible? Use this social-deduction game to immerse your students in the hysteria that shook Salem Village, Massachusetts in 1692. Soon they will be wondering, "Who is a witch? And who is an innocent villager?"

Setup:  In the Salem Witch Trials there was little substantial evidence for the wild accusations that the Salem villagers brought against one another, yet this game takes you inside the hysteria by presenting the events the way many citizens imagined them. In this game there are witches posing as innocent townspeople, and they are cursing their fellow citizens one by one. The good folk of Salem Village must band together, track down the witches who are posing as regular villagers, and execute them before the town falls completely under their spell.

Gameplay:  This is a game of conspiracy and paranoia. The Salem villagers are trying to determine which group members are witches. The witches are trying to curse the villagers before they can discover their identities. Gameplay is based on Mafia (also known as Werewolf), where a group of murderous conspirators have infiltrated an unsuspecting group of innocents.

Special cards and character roles:  Special character roles include Reverend Parris, Abigail Williams, Tituba, John Proctor, Elizabeth Proctor, and Sarah Good. Other special cards feature ludicrous witch tests that were employed in actual witch trials.

With this 17-page digital download you will receive:

  • A list of game rules
  • Reproducible cards with original artwork
  • A reproducible game guide with lists of special roles and cards

Note:  This game is included as part of Searching for America: Volume II, Forming a Nation.


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